-------------------------------------------------------

--Acquire a target checking space around player

-------------------------------------------------------

--local pEntities = Game:GetEntitiesScreenSpace("Bip01 Head");

--Game:GetPlayerEntitiesInRadius(pos, radius, players);

--float: The radius, within the function checks.

--Table: Store the found entities in here.

--int: [Optional] 0 = returns alive and trackable entities only,

--1 = returns all entities

--Return: none



function TargetLocker:AcquireRadTarget()

if(_localplayer)then

local pos=_localplayer.cnt:GetPos();

if(pos)then



printf("Entity acquired");

Game:GetPlayerEntitiesInRadius(pos, radius, RadTargets);

end

end

end